๐Ÿ’Ž Robbing

Robbery roleplay is intended to create tension, character development, and meaningful storylines, not to function as a quick or repetitive way to gain money or items. All robberies must be conducted with immersion, effort, and fairness in mind.


๐Ÿ’ญ Purpose & Intent

  • The primary goal of any robbery must be story-driven roleplay, not loot-focused behavior.

  • Robberies should be engaging for everyone involved, with dialogue, interaction, and believable escalationโ€”not silent or rushed transactions.

  • Low-effort robberies that exist solely to take items or cash may result in administrative action.

๐Ÿ”ช Hostility & Engagement

  • Hostile intent must be clearly shown before initiating a robbery (e.g., drawing a weapon, issuing commands, verbal threats).

  • When the victim is present, they must be given a brief but reasonable chance to react before the robbery proceeds.

  • Robbery RP should unfold naturally and not feel forced or instantaneous.


๐Ÿ’€ Killing vs. Robbing

  • You may not rob and kill the same player. You must choose one or the other.

  • Victims should not be harmed after a robbery unless they present a clear and immediate threat to the robberโ€™s escape or safety.

  • The person robbing should not try and do things to bait a reaction out of the person being robbed so they can be killed.


๐Ÿ’ฐ Searching & Looting Rules

You may only rob one source per victim during a robbery.

Example: If you search saddlebags, you may not also search the playerโ€™s inventory.

  • Only one person per group may search each victim.

  • Unguarded inventories (such as saddlebags, wagons, stashes, or campfires) may be robbed without prior engagement as long as the owner is not present or does not have line of sight.


๐Ÿ•‘ Chain Robbing & Cooldowns

Chain robbing is prohibited.

  • A 30-minute cooldown is required between player robberies.

  • If multiple players are being held at gunpoint in a single, continuous sceneโ€”and you clearly outnumber themโ€”you may rob each victim as part of that one robbery.

  • Repeated, low-effort robberies within a short time frame or in close proximity will be considered chain robbing, even if different victims are involved.


๐Ÿ‘ฅ Hostages & Group Robberies

  • You may rob a player you are actively using as a hostage during a larger robbery (such as a bank or store robbery).

  • Hostage scenarios must still follow all other robbery and immersion rules.


โŒ Restrictions & Fair Play

  • You may not rob a player while they are in a menu, storefront, or otherwise unable to respond.

  • Robbery roleplay must remain fair, immersive, and respectful of the victimโ€™s ability to participate.


๐Ÿ“— Roleplay Quality Standards

  • Robbery RP must include meaningful dialogue and interaction.

  • Avoid low-effort commands such as โ€œhandsโ€ with no further engagement.

  • Both the robber and the victim are expected to contribute to an immersive and believable scene.


๐Ÿ‘ฎ Reputation & Consequences

  • Robbery has lasting consequences. If your character becomes known as a robber, outlaw, or highwayman, this reputation will shape how others treat you in roleplay.

  • Citizens may become fearful, uncooperative, or openly hostile toward your character. Shopkeepers may refuse service, townsfolk may report suspicious behavior, and law enforcement may be quicker to suspect or pursue you.

  • Your reputation can spread organically through roleplay. Word travels fast in a countyโ€”people talk, rumors spread, and past actions are remembered.

  • Being recognized as a known criminal may result in increased law enforcement attention, harsher responses during encounters, or fewer opportunities for peaceful or legitimate roleplay.

  • You are expected to roleplay the consequences of your actions. Choosing a life of crime should meaningfully impact your characterโ€™s story, relationships, and standing within the county.

  • Robbery is not meant to be risk-free. The more frequently or recklessly you rob, the more your reputation will suffer, potentially limiting future roleplay options.


๐Ÿ“œ Final Notes

  • Robbery roleplay that feels repetitive, rushed, or purely mechanical undermines immersion and may be restricted or punished.

  • Always prioritize storytelling, tension, and character development over profit.


๐Ÿšซ Robbery Limitations & Property Rules

To ensure fairness and believable roleplay, specific limits apply to what can be taken during a robbery and how player property may be handled.


๐Ÿ”ซ Firearms

  • During a robbery, you may seize up to one longarm from a victim.

  • Victims are allowed to retain one protected sidearm at all times.

  • If a player is carrying two sidearms, only one may be taken.

  • If a player is carrying three or more sidearms, you must leave them with one sidearm you can take the rest.

These limits exist to prevent excessive disarming and to maintain balance and realism during robbery scenes.


๐Ÿ‡ Horses

  • Horses may be temporarily taken as part of a robbery or escape.

  • You may not force a player to permanently transfer ownership of their horse under any circumstances.

  • If your horse has been stolen, you may not repeatedly whistle or call it to break the robbery or escape RP.

  • Once a robbery has begun, players may not flee with their horse to prevent saddlebags from being searched.


๐Ÿšš Wagons

  • Players may not intentionally move or flee their wagon to avoid it being robbed once engagement has occurred.

  • Wagon robberies should be quick and situational, taking place near where the encounter happened.

  • Transporting a wagon across the map to loot it later in a safer or more convenient location is not allowed.


๐Ÿ” Searching & Inventory Interaction

  • Searching a player is a clear declaration of robbery and will be treated as such in all situations.

  • The only exception is checking a playerโ€™s identification card for roleplay purposes, such as law enforcement or identity verification RP.

  • Searching inventories should always be roleplay-driven and handled with proper interaction and dialogue.


๐Ÿ“• General Conduct

  • All property-related actions during robberies must be done in good faith and with immersion in mind.

  • Attempting to exploit mechanics or avoid consequences through technical behavior (menus, fleeing assets, or repeated calls) will be treated as rule violations.