๐Ÿด Gang Rules๐Ÿ” Crew Structure

๐Ÿ” Crew Structure

To maintain fairness and consistency across Zephyr Roleplay, all crews must operate under a defined structure. This ensures that both members and leadership are held to clear standards and that the gang system remains balanced and immersive.


๐Ÿ”น Non-Tagged Members

Non-tagged members are individuals who associate with a crew but are not officially on the roster.
They may:

  • Participate in basic RP interactions with the gang
  • Hang around or assist in minor, non-hostile activities

They may not:

  • Participate in any form of hostile RP (e.g. shootouts, spray contests, robberies)
  • Represent the crew in official situations (e.g. wars, vendor access)
  • Carry or use the gangโ€™s stash or equipment in conflict situations

Attempting to โ€œstackโ€ with non-tagged members during conflict will result in disciplinary action.


๐Ÿ”น Tagged Members

Tagged members are officially listed on the crew roster and hold full gang privileges.
They are allowed to:

  • Represent the crew in all hostile and defensive engagements
  • Access gang resources (e.g. stash, turf, sprays)
  • Participate in declared wars and gang-specific events

It is the leaderโ€™s responsibility to ensure that all tagged members are aware of the rules and consequences of representing the crew.


๐Ÿ”„ Tagging Cooldowns

To prevent roster abuse, the following cooldowns apply:

  • Returning after soft PK or removal & disbands: 3-day gang cooldown period

Cooldowns are enforced server-wide and may only be waived with Gang Staff approval.


Hostile Patch Over

Hostile patch overs are permitted but must be supported by strong, meaningful roleplay that clearly demonstrates the conflict. Prior to initiating a hostile patch over, approval must be obtained from gang management.

The organization losing a member in the patch over is entitled to respond with hostility toward the acquiring group. This should result in ongoing in-character conflict reflecting the nature of a hostile patch over.

โ˜ ๏ธ Soft PKs vs Hard PKs

  • Soft PK (Partial Death):
    • You forget the events of the scenario and lose all memory related to the interaction.
    • You may not seek revenge or retaliate based on the event.
  • Hard PK (Full Death):
    • You permanently lose your character and any ties to the gang or storyline.
    • You must be removed from the roster.
    • Character must be fully deleted and wiped after Hard PK.

All hard PKs must be agreed on between both parties, all agreements must be done in roleplay. Any form of discord agreements will be disregarded and waived entirely. You must have the agreement recorded and clipped through a clipping software which you may be required to provide at the request of Gang Staff.


โณ Death Timer

Upon death in a gang-related scenario, you must wait 30 minutes before returning to the area or re-engaging in that same scene.